Monday, August 19, 2013

Bellflower (2011) Movie Brief



Taking a brief detour into fiercely indie territory, it was with great anticipation that I was able to finally catch Evan Glodell's hellish ride through northern Los Angeles, BELLFLOWER, and it truly lives up to the near two-years worth of talk that had surrounded it.

Whipped together on an absurdly small for its results 17,000 dollars, the film follows Woodrow (Glodell, in a raw performance) and Aiden(Tyler Dawson) , a pair of traveling brothers from Wisconsin who decide to move to the west coast as they hone their penchant for engineering apocalyptic motor vehicles. Both boys are intensely enamored with the 1981 George Miller classic, The Road Warrior, the pair seek to live life freely whilst creating perhaps the ultimate in wasteland transport. Their stop to live in a less than normally tended to suburb of the LA hills, becomes a center for great inspiration, and ultimately tragedy, as both find themselves entranced by a pair of locals. The seemingly more shy Woodrow finds himself almost instantly in love with the unpredictable, and fearless Milly(a terrific Jessie Wiseman) , while the more daring and often obsessive Aidan fawns quietly over her pal, Courtney(Rebekah Brandes). And even as the first half of the film implies a fly-on-the-wall romantic drama of the handheld variety, it is merely prelude to what becomes something of a shared worst case scenario. Not only do these tangled relationships threaten the boys' original vision of purpose, but of everything anyone here holds dear.

Flashing forward in time, and even into alternate resolutions and perhaps false realities, Glodell's achievement here is evident in just how assured and adventurous he and his crew are in making this one disorienting ride. Even in the craft displayed in the machines being utilized in the story, there is an immediate feeling that what we are dealing with here is a work in the hands of those unafraid to take what little was on hand and make something capable of making a deeply ingrained burn.

While one can up and dismiss much of this film as a tale of grizzled hipster angst, there is indeed more going on underneath the heat-saturated visuals. As interested in seeking how a lesser seen quantity lives, it is also excited to dive headlong into the lives of those who have left behind a more modern, structured path, and into a life of anticipated anarchy - despite the suburban milieu around everyone. It is almost as if the brothers do not even see the domestication that is ready to consume them if they stay too long. With BELLFLOWER as sanctuary slowly dissolving into a self imposed Hades, we catch Woodrow's perhaps lingering wishes for earthly wants, as Aiden's dependence upon his other half to make good on their quest to ride out the end. And while a lot of the film goes from uncomfortable to outright gut-wrenching, it is truly hard to deny what has taken place here. 

Blistering in it's visuals, presentation, and performances, this is a singular piece of first timer work that burns promise into the eyes and mind like so few debuts ever do. It dares us to peer harder into the minds of the driven, only to see ashen embers at the laps of those prone to detours..


Saturday, August 17, 2013

Sadako (3D, 2012) Movie Findings


Oh dear..

In the annals of filmdom, there often comes a time when a character makes such a deep impression upon the global stage, that it inevitably becomes a matter of business to continue resurrecting them. This is especially demonstrable when regarding the horror world. And this came about long before the Jasons or Michael Myers' of the neighborhood. The people love a good villain to project their daily fears onto, as well as their own frustrations, and in a horror antagonist, there is often seen a chance to dance with our darker tendencies for another 90s minutes in prepackaged, often diminishing sensations. Far from the initial spark that resonated so well with audiences, it becomes something of a dog and pony act, where the aforementioned monster finds themselves replicated once again, only to lose impact, and become something more akin to something almost safe and cuddly.(and unquestionably financial) How does this happen? Simple. Shock, is something based largely upon our inability to comprehend, and once this is undone by way of repetition, the initial reactions are eventually dulled out like an overused knife. It simply lacks any of the sharpness, the shine, or the mystery that it once may have possessed in order to penetrate our best defenses.

Enter Sadako 3D (Or in the Netflix titling scheme, Sadako), a long belated return to the Ringu franchise that once sailed high as the flagship of Japan's horror boom of the late 1990s. And when we last saw our favorite vengeful spirit, she had been haunting and killing by way of a VHS cassette which cursed any of of its viewers who watched it. The only way to quell this poor girl's wrath, was to either consecrate her, or to pass the tape along in an endless game of killer chain action. Flash forward to the digital era, where streaming video has now become the vessel of choice. And the twisted actions of a male J-pop reject may have disturbed the long-haired menace, sending her back to invade the world of the living once again. Filmed in colorful digital, and originally made for 3D screenings in Japan, Sadako is the very representation of a franchise on artificial life support. But among the strangest things about this Nakata-free entry in the series, is in how much it embraces the tech of now, but seems dead set on sending the three dimensional gimmick back several decades. (More on this soon.)

Satomi Ishihara, is Akane Ayukawa, a teacher of a catholic high school runs afoul of the latest keitai trend, a "Cursed video" that causes suicides to occur to all who find it. As students of her class find themselves dead, and the video seems to be quite legitimate, Akane and local detectives must seek the source before the legendary S returns, ready to wreak greater havoc than ever before. Making matters worse, is that Akane bears a secret past that might just be the key to making this return one the world may never forget. In all, the film is a goofy riff on what has long already been a J-horror staple, which is the "haunted" piece of technology or media. This is where either a video, song, or message via cel phone is an invitation to terror towards mostly young, often clueless technophiles. And with such a tired premise to rely on, the 3D element seemed to be the next logical hook.

You know your franchise is dead when guys like this are to blame.


And, boy. How more capitalistic and mercenary can this possibly be?

This is a piece so obvious. So bald-faced about its intentions, that it almost becomes charming in how it doesn't even bother with pretense as to where things leap out at the audience or why. There is even a 3D jump scare at the opening, that seems to have zero lead up, or context. And why? Because the makers simply do not care. And this lack of care seems to pop in at often strange, inopportune moments. Almost as if to imagine producers looking down upon the makers with a simple, "We paid you good money to give the people what they want. Give it to them! And do it now! Do you think we're making art here?" It knowingly is an unrepentant, prepackaged tourist trap ride, bad candy apples and all. And not all beneficial to what could have been. In fact, there was a genuine chance to finally have real fun with the mythos, and yet this is what we get when investors and filmmakers lack a sense of humor about endless repetition. This is a film that so badly wishes to be a good looking piece of pop silly, but is constantly undercut by a need to make quota. That's right. Where Nakata & Verbinski found themselves an unexpected amount of heart underneath all the creep, this is as manufactured and cold as franchise filmmaking ever gets. And it doesn't help that we are talking an Amityville 3D level of dopeyness in regards to everything on display here. Heck. The film doesn't even really bother with creating a compelling new video with which to introduce new viewers to a major selling point of the original. In so many ways, it seems dead set on being everything Ringu, but in name.

Also amusing, is how much the whole affair seems happy to advertise streaming services like Nico Nico Douga, as well as destroying iPhones. Like a Murakami prophecy, the commoditization level in Sadako could be considered borderline satirical if it were only so aware.

Or perhaps it is..

"Artificial? But everything in this world is artificial." - Possibly the most telling line in the film.




This is a film, where the makers know full well what manner of movie they are making, who their audience is, and yet have no base understanding of how to utilize the 3D in a story sense. And even after all that has been said, this is surprisingly watchable, if only in some morbid sense. It's just a shame that for a film that flirts with being a toss between a Dream Master, and even The New Blood, there's a general lack of either passion for the earlier films, or an ironic sense of fun to make it more than it is, which is a dumb, occasionally nice looking distraction. To think that original Ringu novelist, Koji Suzuki would have sold out his character to this degree with his S book, and help on the screenplay is just depressing.

It's a shame too, taking the teeth out of a character that once had a significant hold on so many of us years ago. Now she has been rendered about as scary as the Hamburglar.

Okay. I take that back. The Hamburglar still kind of scares the crap out of me.

But Sadako 3D, is the movie equivalent to a Happy Meal; Base, colorful, and perhaps capable of holding cement foundations together..

Apologies might just be in order.

Sunday, August 11, 2013

ELYSIUM (2013) Movie Findings



In the late 21st Century..


The earth has become a polluted, diseased catastrophe. And as a result, the rich and powerful have evacuated the planet to an orbital colony where their lives of prosperity and technologically enhanced mortality may continue.


As for the rest of humanity..


Neil Blomkamp's big budget return is an aggressive, heavy-handed and ultimately satisfying voyage into the nadir of western civilization. The very idea that the man who helmed the modestly funded dystopian underdog work, District 9, would go on to expand upon many of the same concepts with a significant sheen, and succeed as well as this remains pretty astonishing. Gone are the almost script-free bursts of madness, and unerring use of handheld. This is a grand peek into Blomkamp making grand entrance into the world of fiercely studio filmmaking, and coming out swinging, indie streak intact.


ELYSIUM tells the tale of Max, a robot factory worker with a spotty criminal past who finds himself forced to rethink what remains of his dreams when he is poisoned with radiation during a work accident. Having grown up an orphan who continuously dreamed of one day living amongst the dreamlike enchantments of that oh so glimmering goal in the sky. A man so willing to tow the line after doing several years in prison, this accident bolsters Max into returning to the shady underworld in hopes of getting himself a ticket to ELYSIUM, where illegals (IE- anyone not of opulent birthright) have often attempted to shuttle their way (to occasionally disastrous results). Now saddled with only five days left to live, a just recent encounter with his long lost best friend, and a dearth of options, Max is tasked with pulling a dangerous data heist with a small team. And when this inevitably goes horribly awry, leaving him on the run from a dangerous trio of vicious mercenary-types, a sequence of events unfolds that could very well affect both haves and have-nots. But not without a great deal of bloodshed first.






Even from that description, one can surmise that Blomkamp is in no way interested in subtleties. This would be an understatement. While this is in no way Tolstoy, there is a richness to his worlds that speak in ways that his pacing often does not. Which is a potent thing to consider as his vision of a planet-sized sprawl is both terrifying, and impressively tactile. His futuristic Los Angeles is a nightmare vision that could so easily be seen in many a neglected metropolitan area on Earth today. Streets and structures in tatters, often strewn with decay, garbage, and even overgrowth. This is how the world catches up with D9's Johannesburg shantytown. Life is an utter misery, and it is clearly understandable why someone like Max would resort to what he had in his past. But he so badly would rather not, and in attempting to live up to what remains of society, he finds himself back to square one - but with incentive this time. Meanwhile, the citizenry of ELYSIUM find themselves surrounded by sculpted beauty, both natural and constructed, in a symphony of human achievement. A place held in such esteem (often to the longing of many looking above from the Earth) , that those tasked with protecting it will take any measure at their disposal to to do so.  


Enter ELYSIUM's Secretary of Security Delacourt (Jodie Foster), a woman of stature and intelligence who sees herself as the colony's first and final line of defense. Unafraid to kill often innocent women and children to achieve her goals, Delacourt is even seen as problematic to the habitat's President Patel (Faran Tahir). Even as gears are in motion to reprimand Delacourt for her methods, she is soon harboring plans of her own in the name of maintaining what she sees as an ocean of necessity. And this also means keeping mangy private security specialists such as Agent C.M. Kruger (Sharlto Copley, in a truly menacing turn), an expert tracker, and an obvious psychopath. With allegiances splintered even amongst those in charge of maintaining the status quo, Delacourt represents the nasty side to this most glaring example of disparity.


And as Max's tale goes from woeful to desperate, the film swiftly careens into a familiar, yet no less impactful exploration into some very real problems plaguing our world today. Blomkamp having grown up around the sadness and desperation of economic disparity, sees no need to play matters down and simply applies the same no-holds-barred approach here as he did in 2009. He even goes so far as to explore the world of the deep underground, even to the grit and grime of pure homegrown resistance. When options for making a living are so miniscule, and the health levels are so toxic, technology becomes the next best way to have any manner of advantage in this torn up world.


Enter Spider(Wagner Moura)..Seemingly well connected smuggler, but more of a would be resistance leader and tech wizard extraordinaire. While his methods border on questionable, there is no doubt a great concern in him for the people he sees as deserving of better treatment (IE- everyone). And his proposed plan (to extract delicate security data from the mind of Max's former CEO, and until recently disgraced corporate go-between, John Carlyle, played by that always terrific "middle-man", William Fichnter) seems so insanely grand, that Max's initial instinct is to walk. (But considering the alternative..) As Spider, Wagner Moura creates a truly memorable hybrid of sleazy and deceptively undignified. A man of foggy morals, he is perhaps one of the film's biggest surprises as he finds himself further and further locked into the center of the conflict between the desperate and the seemingly immortal.


Having lived near East LA for a time now, there is a fascinating amount of real world texture to this film that feels both feral and quite at home. And despite the advanced tech we see throughout the film, again it is all treated as lived in and often left about for only those crazy enough to use them. It is to the point that so many in Max's world seem well broken into this mode of living that one could either live on their knees, or fight back in often the craziest ways possible. Blomkamp again proves that his particular world building voice is so studied, so stark, that it perhaps deserves its own moniker. The production design work by longtime collaborator, Phillip Ivey is singular at this point. Often interweaving the State Of The Art with the State Of The World, ELYSIUM is the ultimate expression of a continuous thread he has been playing with since his early days, producing uniquely strange pseudo-science fiction shorts. From Max's casual use of spanish, to the often worn out feel of the environs and the people who inhabit the earth, the film is unafraid to embrace reality as a vital part of the director's complete vision. As he has said before in interviews, this is not simple science fiction, this is what he truly sees in our world. And it is both hellish and beautiful in its brazen honesty. It is not a place I would ever wish to leave to the future..


But what does Blomkamp bring that is new to this souped up remix? Most egregiously, a potent fable about what we plan to do for future generations when all that is left, is to hide behind walls in fear of a "boogeyman" named reality. Summed up by both Delacourt's concerns as to whether or not President Patel has children of his own, to the revelation that Max's newly reunited childhood friend (Alice Braga) now has a child of her own with a serious health condition, much of the film is not obfuscating its intended messages. Also, he often lushly expands upon his fetishism for humanoid machinery, not to mention his love for put-upon characters, and the occasionally shocking moment of grue. There is even some biting satire involving the machinery the powerful have left upon the world in order to delegate what they may consider to be tasks that are "less than desirable". From POLICIA droids, to Max's parole officer, there is some truly dark humor at work here, and I'm still kind of shocked to see it in a 99 million dollar summer production.  (And, yes. Aware that the film had been pushed back from a 2012 release. Still. )



The performances here are almost uniformly terrific as Max's voyage allows us to meet more than a few memorable characters. Even as Copley's deeply disturbing, Kruger impresses with his zero compass and sheer audacity, it is Moura's Spider that really shines as a man who has long found himself embracing the so-called "bad guy" role, and now finds himself embroiled in something he never once dreamed was possible. A chance for true, across the board change. Braga is also terrific as the childhood friend who inspires the best in Max, even as the worst only seems to pile on. She receives some of the roughest physical and emotional ride throughout the film, and she handles it with an almost frightening amount of ease. And while Damon himself isn't really asked to reach too far as Max, there is just enough here for viewers to invest in. He's not an action hero type. None of this feels remotely ideal for him, and so much comes out as if by pure survival instinct, which he seems long attenuated to. If there is anywhere else where the film falters, its in that we never really get a full kaleidoscope of our lead, but the performance is complex enough to have some heft. 

In many ways, it is a blunt force evolution of the worlds once illuminated by directors such as Paul Verhoeven. And while we are talking trailblazing genre wizardry, if Blomkamp is this era's equivalent to a homegrown genius such as Sam Raimi, then ELYSIUM may just be his DARKMAN.  A refinement of all that has come before. (and yet no less venomous towards the inequities of the day) Like an expertly carved hint at the mindful wildness that is yet to come, Max's story is the only mildly distilled commercial echo to D9's raw battle cry.

In all, this is a lush, blunt, occasionally over edited, but well executed follow-up to what was easily one of my favorite films of 2009. When matters heat up in this piece, it hardly gives the audience room any to breathe. By the point the characters find themselves at a point of no return, and the situation has fallen into utter chaos, the seething emotional drive of the film is unmistakably Blomkamp. There is no question that the issues that pulsated through the heart of his previous feature, have in no way diminished. He is still ready to use genre as a weapon, and seems as brazen as ever to wield it in what is on its surface a down and dirty action tale. From immigration, to health care, to private security, this movie is not out to make friends, and we are meant to be participants. An often thrilling exercise in re-contextualizing our collective need for escapism is at the heart of ELYSIUM's grim, immediate vision, and more often than not, it's a greatest hits album with unrestrained bite.




Wednesday, August 7, 2013

The Bay (2012) Movie Thoughts



Talk about one of the great career hard lefts of all time...

If you had told me that longtime lauded filmmaker, Barry Levinson would take the often youthful path of taking on the horror genre. Crazier still, that he would take on the verite horror movement to weave a tale of human borne ecological wrath! Enter the tale of Claridge, Maryland. Your classic bay side Americana town where the community's annual 4th of July festivities are about to be marred by a long gestating terror in the local waters. Through the eyes of numerous parties and individuals, the day's descent into environmental disaster is compiled into what is mostly an effective little fright machine with more than a few nasty things to say about a cam-centric America. One of the biggest surprises of The Bay, is in how it incorporates numerous forms of video media in the form of an underground expose of the events compiled in an almost television special format. In a sense, it takes the thrust of Josh Trank's entry, Chronicle, and hits matters on hyperdrive by mixing "found" footage from numerous sources, sprinkled with ominous information seeded from both the scientific and activist community, aware that something was amiss long before things went haywire.

We are given a primary face in the confessional video from a local university intern who was on site that morning. Young Donna Thompson's (Kether Donohue) words are our main thread as we weave in between her commenting on the compiled footage, as well as clips of herself quickly being thrust from would-be event reporter to the unwitting face of Claridge as it is turned inside out by an unspeakable invasion likely brought about by political neglect. Early on, she begins to take events on as if they are of a more domestic nature. But it isn't long before the symptoms of illness set up shop, and the bodies begin to pile up, rendering this beyond anything the town could ever hope to handle. With hindsight, her looking back at all that had transpired that day offers up something that the film's footage isn't so ready to do, which is to offer a faux documentary sheen over matters which is welcome in some respects, and unnecessary in others.


And from Donna's confessions, the film also grants us several more perspectives..From the local mayor who may very well be the most to blame for this fiasco, to a pair of oceanographic researchers who might have figured out the threat weeks before, and ultimately a couple of young professionals venturing on a boat to Claridge to see the wife's family-- with a newborn infant in tow. Also caught amongst the growing chaos, are the local law enforcement, a fifteen year old girl using iPhone's FaceTime app to detail her infection's progress, a lone doctor at the town's now infection- swarmed hospital, and even a bewildered team at the CDC. There is a great amount of effective interweaving of images, soundbites, and authenticity on hand as the problems star off on a level that never feels too far from realms of possibility. But when the film finally reveals the core "antagonists", it all does eventually become another horror piece. And while that might seem like cause for concern, Levinson does come up with just enough mood here to leave viewers with the squirms for days.

You'll never look the same way into a fish while cleaning one again..


The most chilling prospect that the film espouses is in regards to the increasingly wired world of cameras and internet video, where the greatest irony lies in just how much more distant we have become in reaction to all of it. If there are any places where contention comes up, this is it. And while one can indeed make the oft-made argument that a wired world, is a more divided, and often disconnected one, there comes a certain point where it all feels a bit forced for the sake of the theme. This all comes to a head of course, when we finally receive word from government officials which is meant to be the film's greatest condemnation. And it comes in such a "too little, too late" fashion, that one might almost be tempted to quote the mayor from Jaws, albeit after the fact. And yet despite all this, there are some pretty effectively eerie moments in the midsection that less involve what the cameras see, and rather what they do not, leaving our imaginations to run wild, which is always a plus. 

The film even takes several potshots at the camera-centric world to be far more interested in celebrity than in the overall right to be informed. Characters complain back and forth about how their latest take looks or sounds,  as if there is some hidden opportunity for notoriety despite the horrific events surrounding them. And even younger people are not spared as they are heard mentioning the possibility of becoming a Facebook celeb. Image is everything, and the events somehow become far less important. Even as the composure of many throughout is largely frayed into tatters, there is an undeniable venom being poised at the idea that the public is far better alert and informed due to greater amounts of bandwidth, and video capacity. The movie intentionally wields the language of contemporary reality television and net culture to display a world far more cut off than ever, and increasingly murky with each pass deeper into darkness. Awash in american flags, and a vision of Levinson's former bastions of nostalgia now rendered into labyrinths of isolated terror.

The only issue one can surmise from all this information, is that as a phoney guerilla-style PSA, Levinson's The Bay is a mostly hammy affair buoyed by some scares, but is often hampered by its own need to scare "with purpose". So when it employs all the methods at hand, including mostly silly mood score, the package as a whole feels like a kitchen sink reel, when it probably should have been a fly-on-the-wall one. In all, a unique turn for a filmmaker once known for revering a culture's past, now eager to plunge into its ever increasingly murky heart..

Thursday, August 1, 2013

Meatball Machine(2005) Movie Thoughts




You know,..it seems like a periodic inevitability. There never seems to be a season without running into at least one often micro-budgeted piece of contemporary tokusatsu schlock. And now, here we are. And this time around, I'm finally beginning to question the reasons beyond the economic feasibility factors in why such films have been so pervasive over the last decade plus. Because they certainly weren't quite so plentiful in those heady days before the Machine Girls and Sushi Typhoons of the world. And in the angsty in-betweens of the post-Evangelion/J-horror navel gazing, it seems perhaps telling that a great many of these productions seem more interested in the craft of the FX, and the veracity of the violence than in presenting a compelling world or story.

And then I watched Meatball Machine..

In all seriousness, I had considered avoiding this title for much longer. When in the days after Pacific Rim, it felt important just to watch something far more on the serious side, or just plain disposable. And I am fortunate to report that I have been more than successful in catching the latter.

Yudai Yamaguchi & Judai Yamamoto's Meatball Machine, is an early entry in this generations sprawl of said practical FX romps which explores the life of Yoji(Issei Takahashi) a lonely, possibly mentally troubled factory worker who's life is complicated by an invasion of seemingly alien parasites. Creatures with a nasty habit of attacking and soon after, inhabiting the bodies of human hosts in the name of visceral combat in VERY public places. All the while, we share Yoji's troubles as he is forced to endure what has become a staple in a great many of these films; a cast largely populated by either perverse scum, or hyperviolent sociopaths. (Yes. They are different in these cases.) His romantic life is nonexistent, until the girl who he fawns over near his job(Aoba Kawai) notices him. And it is only after one night where he is beaten severely by a transvestite, that things truly go haywire when he runs across a larvae form of the creatures, and inexplicably takes it home.

What ensues from here, can be telegraphed from oceans across as characters are soon possessed by the creatures, fights in abandoned streets become de rigueur, and secrets are revealed in an oblique, often hasty manner. And while the film (which is based on an earlier film by Yamamoto) does take a little time in displaying the life of the story's "antihero", it never finds itself in any proper groove to make the monster work worth anything beyond a rough demo. And while there are some fun nods to FX classics such as Carpenter's The Thing, there's very little here outside of a moment that so easily could have made the piece work on a memorable level.

Perhaps I should explain: It involves the inevitable meeting between Yoji, and Sachiko (his "troubled" intended), and it is a scene that must have been seen as the potential high point. What begins as a potentially tender moment, is one that ends in sheer horror. And it's a scene that begs to be rendered in a much more effective fashion. But the problems are multi-fold for this scene, and it's a terrible shame that it fails as egregiously as this does. Things are bad enough since the buildup to this scene is pedestrian at best, but when it finally comes to when the scene must come to a head, the emotional wanting of the scene goes into helplessly creepy territory, granting it no ability to hit potent speed. The scene so badly wants to go from tender to disturbed to outright nasty within a matter of brief minutes, and it is numbing at best. The very idea of attempting three very disparate tones in one scene without an understanding of basic human reaction makes for one frustratingly lost opportunity. And while one could argue that this one scene is perhaps the one with the most potential for thematic heft, it is dashed so harshly by its overall ineptitude. It merely ends up a vacuum, drawing one more into their seat, wondering when the next spec of dust will fly by over our eyes..

The saddest part about all of this, is that the creature effects here are effectively weird and repulsive. Heck even the sound design for the monsters is unique and troubling. And it's pretty clear that a great deal of enthusiasm went into the design and construction of them. One can even see a bit of Tsukamoto within this which is a plus. Even so, Meatball Machine doesn't find itself out of feeling as if the creatures and gags were the primary reason for this film's existence, and the story came almost dead last. As a result, this weirdly rough prototype of a piece has little to offer in the way of convincing those unfamiliar with the subgenre that it would be worth near ninety minutes of their time. And for those who are, it may only offer up sensations of the kind of existential nothingness that these films seem to be so concerned with.

Perhaps that's the point? 

Saturday, July 27, 2013

State Of The Kaijyu: A Settling Of Debris



Yes. It has been quiet on these pages. But this is not for lack of good reason. With some grand transitions coming together in the real, columns and reviews are only being put on the periphery for the time being. With school, and work changes ahead, there is even a feeling like the words being shared here and in various other locations might find themselves another home in time. A place where electricity, and the intertubes cannot reach. Analog space taking up residence in someone's book bag, or landfill. That's right. The Kaijyu is considering print.

So when considering ideas for book(s), I've been looking back at previous posts and writeups and centering on what binds much of this together and realizing that much of it has to do with intent, and the delivery. There is also a need from my words to consider how we watch stuff and contextualize it in the real world- even when the stories themselves seem so far removed from them. Despite all the fantastical weirdness that tends to come up around here, it has always been in the name of finding some particle of human truth to it, and perhaps this is where my focus will lie.

On the watching front, it has been mostly sampling movies as well as the latest anime, and while nothing is entrancing me the way Flowers Of Evil did, there are some decent offerings that give me mild hope. I'm even willing to admit here to having great respect and admiration for Kyoto Animation for finally producing Free!, which is equal opportunity sex positivity at its best. Been so long since we have seen something this overt, and unabashedly fun for the guy-oggling set.

Has been admittedly rough to summon up the energy to watch anything remotely dense as time is sparse. And after Pacific Rim succeeded for me on a multitude of personal levels, it has been tricky to think of anything to counter such a thing but some of my favorite anime and fantasy films. It's especially so when one has to come to terms with the fact that this just doesn't happen that often. There are only so few milestones out there, and the thought that the only thing one can do to sustain a certain vibe is to go back rather than explore further can be a little disappointing. This is where the spirit of the obscure find can be the ultimate expedition worth embarking on. But alas, the Mom & Pop video store is all but an ancient memory now, and sites like Netflix can only do so much. So what to do?

I'm sure solutions are forthcoming to those willing to look. And I'm certain there are so many cool, weird, telling titles out there that can fuel an extended chapter or two. But for now, it's largely about going back into the well, along with some more personal thoughts on animated/filmed media, and what it is about it that makes it so impactful for so many of us. I just know that in my case, it is less these days about escape, and more a means of figuring out what it is that we most want at any given time, no matter how perverse, or bizarre.

So while life and work is happening, the monster mind is still blazing away with the blowtorch. And will find the time to post and research for the larger projects. It's all falling action these days, and I'm excited to see how all of this is navigated from hilltop to bottom.

Like V.Zero promised several years ago, this is all an "eternal work in progress", so thanks for sticking it out with me.

Overdrive is almost here.

Monday, July 15, 2013

Thematic Wanderings : Pacific Rim



Mind is aglow with thoughts of Del Toro's Pacific Rim this week. And even though I may not have spent much time on these pages singing praises of the premise, and its pedigree, I can earnestly say that the film is among the core reasons why this site exists.

And even though much of the film treats itself like a wafer thin tribute to all things anime and tokusatsu, there was just enough symbolic meat to this particular bone that grants the film an optimistic edge that is sorely lacking in current blockbusters.

As mentioned in the review I posted to Anime Diet, the film centers on the value of unfettered human connection, and this is made explicit by way of the story's most challenging concept: "The Drift". The means by which our protagonists are capable of psychically linking themselves to their Jaeger mecha. And also, this cannot happen without a partner, so all Jaegers (with the unique exception of China's Crimson Typhoon which carries three pilots) require a well-synced duo to enhance the mammoth machine's fighting ability. In the process of The Drift, the minds of our two central pilot characters must intermingle, sharing everything from memories and feelings in a process of what is lovingly called a "neural handshake". And while this is on many levels more a concept at home in hard science fiction of the past, and even in anime, this is the kind of idea that must have been a pretty hard sell to the studio heads. And what most likely helps undo this fear, is a consistency of this idea carried over onto multiple planes in the script. Between the pair who inevitably conjoin to form the new Team Gispy Danger, pilots Raleigh Becket, and Mako Mori form an unlikely alliance that is the emotional backbone of the entire story. And this is also examined in the various quirky meetings that are sprinkled throughout.

"This is a dialogue..Not a fight."

Upon their initial meeting, Becket merely sees Mori as a bright would-be pilot with a number of simulation kills under her belt, but when she more than proves her mettle during replacement co-pilot trials, it becomes clear that she has overwhelming potential. Even so, the path to their destinies are blocked by not only the protests of a concerned guardian, they are also tested by Mori's lack of experience in Drift. This is illustrated beautifully in a sequence where Mori finds herself trapped in her own memories in what the program calls "chasing the rabbit", also known as RBBT. A trancelike rigor where the pilot find themselves unable to function as their brain is trapped in a significant memory. Not unlike losing a tether out at sea. It is within this sequence that Becket finds himself inside her childhood trauma in hopes of recovering his would-be partner. With such sync misaligned, matters are made worse as both minds must identify perfectly in order for any of this to work. It's a visually and sonically fascinating shorthand for the barriers that can often thwart the early stages of any relationship, be it personal or professional. Sharing in the moment seems to be the prime goal in the script, and this sequence of events is played with just enough sensitivity, and a respect for the urgency of the situation that it largely works.  


Connections: Father and Son, Brother and brother, culture to culture, generation to generation, axiom to axiom (Alan Turing and a modern "rock star" wannabe genius ala Steve Jobs?), connection is the central component to the entire script. It is even expressed in a larger sense by way of duality, represented largely by the nature of twos within our own bodies. Cerebral hemispheres, arms, and even shoes are illustrated as examples of this as if to imply that there is a more organic drive that is behind something our technology tends to obfuscate. Like anything else in the developing world, there are enablers, but the will to express is central to the user. As much as the Jaegers are an extension of our will to overcome nature, it is in us that we make strides, or slide backward.

There is even a large push in the film toward the loss of arms within the Jaegers during battle, as if there will always be situations where a binary choice cannot always be enough to overcome a situation. Even as a major character deduces a course of action as possibly "incredibly stupid", there is an almost blind faith in improvised action that the film seems eager to make into a point. Unlike your classic anime mecha, human movement is essential to proper Jaeger use, and Del Toro goes out of his way to make this clear. What the pilots do within their sync, the Jaeger will do. And it isn't simply a joystick, or panels that take care of everything. These machines are pretty much oversized suits that require an impressive amount of concentration and physical ability.


And let's not forget about the reason behind all this need for the film to emphasize connection. This is the easiest part.

"Category 3 Kaiju" - Followed by the possibility of Categories 4 & 5? And the explanation for the kaiju attacks, and their role in the general global scheme? This is where the film is as clear as day. Suddenly, the primary theme carries with it ecological concerns. A kaiju eiga tradition.

Although I am a little curious as to the film's finale, and the implications of the kind of weapon that is humanity's last option. While it can also be seen as tribute, it does send some slightly odd messages.

That said, so much of Pacific Rim is pretty straightforward. Ripped almost perfectly from years of many of my favorite things sprinkled with a dash of welcome pluralism, it is a movie event not to be missed.