Sunday, October 6, 2013
Gravity (2013) Movie Thoughts
When director, Alfonso Cuarón embarked on what became one of my favorite films of the last decade, his mind-boggling fable, Children Of Men, it had soon become clear that we were indeed in the hands of a potential master. Flash forward a long seven years, and one couldn't be blamed for feeling like something great(or troubled) might be on the horizon. Imagine the relief exhibited earlier today upon catching his long take space odyssey, Gravity, where not only the term is solidified, but is proven time and again in a breathless 90 minutes that is bound to have film scholars and fans alike sharing stories of their first viewing for years. It's the kind of technical and dramatic marvel that comes but once a generation, and possibly the very best film of its kind in several decades.
Gravity opens well above the Earth, as bio-med engineer, Ryan Stone is on her first space mission. Along with a small crew, including soon to be retired veteran astronaut, Matt Kowalsky (George Clooney), she is installing a newly developed module for the Hubble telescope, when debris from a destroyed Russian satellite is sent hurtling toward her and her crew. Soon, she is almost completely lost before being saved by Kowalsky, and what had started as a most routine space mission, has now become a gut tightening fight for survival as the duo are forced to seek a means of rescue,..if there is any means of one at all. With communication with mission control lost, and humanity no less than thousands of miles away, the lone remaining crew members are at odds with the harshest of elements (not to mention the threat of the debris from earlier making a return attack come full orbit) as oxygen is quickly running out. With a plot this simple, it's easy to feel like this could very well just be a technical showcase (which it can most certainly be called - perhaps one of the most astonishing in recent memory), but the combination of so many more elements cements the entire film as something far more.
As the story unfolds, we are given active, yet potent glimpses into the inner lives of our leads. We learn that Kowalsky's penchant for shared stories have already been well worn among the crew, including those of a marriage gone south, and his rather cool-headed nature even as doom creeps around every corner. But the film's central concerns lie with the neophyte, Stone, who soon reveals a family tragedy that eventually led her to this path. Intermingling this with her growing affinity for silence, and a deep inability for "letting go", hers is a soul in deep need of rebirth. And with perhaps none-too-subtle imagery throughout each stage of the crisis, we get just that. And none of this would have been sold as well if Bullock weren't up to the task, which she is. Again, as straight forward as the film is, the range required for both leads is impressive considering how demanding it is for viewers to accept that the two are actually out there in the black. And both she and Clooney make such indelible impressions in what is clearly one of the most difficult shooting environments imaginable. (To balance between such intense physical action, and performance must make for some unique stories from all involved.) The end result, is hard to shake once it all abruptly ends.
Finding personal rebirth under the most inhospitable of circumstances is at the heart of Gravity. From a script originally written by Alfonso's son, Jonas, the film piles challenge upon challenge in the best tradition of classic survival tales, more often relegated to the mountains, or ocean. And while there is a certain popcorniness to the dialogue that does harken to earlier days of Hollywood, there is also a technical knowing at work, as well as a daredevil's spirit in how Cuarón and his crew expand upon the wild extended takes of Children. There are also some truly mindbending moments where the camera takes us from the usual observer's view of the action, to being Ryan, within her helmet. Cuarón's primary aim is to make this into a definitive immersive experience, and it succeeds tremendously. The ultimate effect feels almost like a technical lunge forward from Gaspar Noé's work on his film, Enter The Void. The thematic goal seems to be spiritually aligned with a certain celebrated filmmaker, as he sought to explore humanity's first voyages into space in that once so optimistic 2001. Coming out the other end, and becoming a reborn creature is key, and Bullock's Stone makes for an absorbing surrogate. We find ourselves becoming helpless, frightened, and even determined as the unknown beckons louder and louder.
There aren't enough words of praise for what Cuaron and company have executed here. What Gravity does for the film medium is enormous, and what it has to say to all people of the Earth is multifold. That pitch perfect mix between the art house and the multiplex. It's simply the kind of work that ushers in new eras, and offers up promise of what is to come with the cinema, and it does so with precision, energy, and soul. Indeed, "life in space is impossible". But will it always be? Will the frontiers always remain so? And what does it take to see through, and beyond our limits to reach them? Gravity dares us all to find reserves from within, and does so with grand scale and startling poignancy. Highly recommended.
Sunday, September 29, 2013
Room 237(2012): Movie Thoughts
When looking back at film school, among my favorite realms of study, was the one about the art of the hidden theme. Having been taken through films I once understood in one manner, only to come out with a completely new appreciation for it by way of a little nudging via educator, there is a growing number of film lovers who now see themselves playing the game of "spot the hidden symbols". (Occasionally to points of absurdity) And among the first directors that these admirers of the cinema latch onto for subterfuge of meaning, will always be the one and only Stanley Kubrick, who's works continue to invite new boughs of interpretation and criticism. His works continue to inspire and confound, only made so much more inviting by way of the man himself, his perfectionist nature, and almost manic resistance to mainstream culture, particularly of the U.S.
So upon living within this era of post modern film criticism, one might fault the makers of Room 237 to be something bordering on exploitative, as the piece centers on audio confessionals from a group of superfans, with some eye-opening, some not so much assessments on Kubrick's 1980 adaptation of the Stephen King novel. The famed horror tale of a family on the brink of bloody calamity whilst caretaking an isolated mountain hotel, while deceptively simple in plot, carried more than enough mystery, and utter creepiness for numerous movies. Very much like the director's made-up shrubbery labyrinth that makes for center stage of the film's finale, there is so much in the entire piece that never adds up, leading to a disorienting, sometimes nightmare-like aura. So it is no wonder that Kubrick's interpretation of the story has led to such a response, and reappraisal over the decades. In fact, since the advent of the internet, The Shining remains one of the most thematically pilfered, and theorized films of all time. But what Rodney Aschner brings to the debate, is something that is not as often addressed, is perhaps far too little too late.
237's bulk largely consists of mostly cleverly edited and manipulated footage from not only Kubrick's work, but also of other well regarded pieces combined with the voices of the film's core theorists. Each sharing their memories of the film as well as their often amusing interpretations of its symbols and themes. From the half-sensible, to the outright bizarre, the intercutting between each guest, and the footage often creates a sense that we are in the lair of the truly post-modern. That fine line that many a film fan flirts with when they find a work that inevitably gets stuck deep in their craw, unable to leave lest investigation is enacted by any means. And while there is a decent amount to chew on here as we see multiple famous moments at various speeds, and points of high definition manipulation as each theory is mentioned and elaborated upon in hopes of making adequate case. Theories abound include one popular one regarding the film as an allegory for the systematic acquisition of America, and the genocide of the native peoples. It also goes headlong into some strange ones, such as it all being a thinly veiled admission that Kubrick assisted in the fabrication of the Apollo 11 moon landing.
But the commentary that was perhaps the one that spoke the most to this viewer, was more a summation of the film being about how the past impinges upon the present. These moments are dispersed throughout, and are among the most stirring, and truest feeling of them all, and mostly because it truly feels like a thematic that had already been a long shared one by Kubrick in his previous works, only not quite done so subterranean before. As if the genre itself were being toyed with in the name of calling out very real horrors perpetrated by the very people responsible for the world that led to our current one. It's a startling series of revelations and ideas that are both prominent in the visuals, and carefully interwoven into the narrative of Jack, Wendy, and Danny up at the Overlook. And even if it isn't a definitive theory, it certainly is an emotionally satisfying one for one who has long admired the film despite it's often disorienting nature. Whether the film is utilizing the language of subliminal advertising, commenting on the horrors of the holocaust, or just quizzical due to the film's narrative, and physical paradoxes, there are so many threads left lying about some finding far too enticing to ignore.
The public loves a good series of open ended questions, but are also occasionally attracted to hypersimplified answers, especially when considering a popular movie. And while it would be fun to map out what we assume to be the gospel truth of an enigmatic work, especially one made by one of the most mysterious creative minds of a generation, very often the questions are the most attractive element. Much less about the meanings behind one of Kubrick's most accessible, yet divisive films, and more about a growing consciousness of mind regarding the intent of cinema, and what it can do to such a consciousness when the established rules are thrown out. It is a love of pop gone borderline clinical at times, and at others, a telling earful from those unwilling to allow mystery to thrive, even if that was part of a work's special alchemy. While not a thoroughly compelling look at a horror favorite, 237 is that rare celebration of discourse that many fans enjoy after experiencing an effective piece of art. Often fun, frustrating, and occasionally TMI, the rabbit hole is a discovery that simply cannot be denied.
Saturday, September 21, 2013
Side Journeys:Objects As Actor in Pasadena
As the summer season eked out what looked to be a convulsive series of death throes that continue slightly into today, I was able to venture out with partner to a local gathering after my own heart. Last Saturday's visit to Objects As Actor, a one-of-a-kind symposium regarding the importance of the tactile in cinema was one akin to a free treasure trove of all things that make the Kaijyu roll over with excitement. Organized by Noam Toran, and taking place over nearly one full day, this diverse celebration of the movie world's use and reliance on vital trinkets, articles, and clutter was one attended by not only many local students here at Art Center College Of Design, but also many film enthusiasts, would be creators, and even science fiction writers/commentators. All in the name of exploring the importance of not only making fictional realms into believable realities, but of allowing viewers to better explore the human role in all of it. And while we weren't there for the beginning, or the end, we caught just enough presentation and discussion to fill a multitude of projects. As direct, as it was philosophical in nature, the welcoming feel of the campus, coupled by some truly interactive guests and attendees made it all worthwhile.
Among the standout guests in attendance, were..
Rob O' Neill - Filmmaker, Designer, Lead Character Technical Developer and programmer over at Dreamworks. His talk regarding the importance of objects as character symbols was good natured fun.
Amy Kane - Foley Artist - A true spiritual blast from my past, as she detailed (with assistance and props including dirt and breakable boards) the still very relevant art of foley sound work for films. Discussed her favorite projects, and the challenges of making sounds that are utterly convincing in both fantasy and realistic worlds. Was happy to hear stories of her entry into the business, as well as her days working on shows such as Deadwood, and big films like Oz The Great And Powerful. We even had a demonstration involving her boot work attuned to Woody Harrelson's character in Zombieland, and some gushing at her new gig with the new series, Masters Of Sex. So many memories of listening to and speaking with multi award winner Solange Schwalbe about the delicate humanness attributed to sound design, and how vital it is for us to not notice it. It's very much the ninjutsu of film post-production. This was the section where I had the most fun asking questions afterward, and hearing of how necessary it still is to the overall process.
(Even when an upcoming guest wondered why this hadn't been rendered obsolete as of yet. Not the most respectful question. But one easily answered, as technology has yet to function as realistically and chaotically as organic beings do. And that the average viewer can very much still tell the difference.)
Following a short break (and cleanup of the stage area..) came a brief presentation by Kane's assistant who's name escapes me unfortunately, who detailed a favorite use of objects as weapon against the Hollywood studio system by none other than Canadian master, David Cronenberg. Through his film Dead Ringers(1988), which was produced shortly after his experience making the 1986 remake ,The Fly, he was able to utilize the psychotic twin characters played by Jeremy Irons to make a thinly veiled jab at the gap between artists, the opportunistic, and the commercial. In the film, Irons plays two deeply troubled, yet, successful gynecologists who become dangerously curious about treating who they see to be "mutant" subjects. Needing new gear to handle the delicate work, and finding no legitimate means of finding it, they seek help from the seedy local art scene. It is here that we are witness to not only the main characters and their disintegrating mindscapes, but of the director's own dissatisfaction with the bottom line. For him, film is a compulsion, and not a mere factory for profit.
For those who have yet to see Dead Ringers, this is yet another means of not only this presenter, but of mine to urge more to experience it for themselves.
Lastly for us, came the presentation by science fiction commentator and writer, Gary Westfahl, who's recent book on cyberpunk luminary, William Gibson, explores the role of design and product in the advancement in speculative fiction. His extended thoughts regarding the changing roles of technology as background to virtual foreground was a largely enticing one, albeit at times lacking in the humanity that had graced much of the presentations that had come before. From mentioning some of science fiction's most memorable uses of objects, and environments, to Gibson's almost all-enveloping dedication to detail, Westfahl's presentation was almost fetishistic in how it saw the role of detailed storytelling in the overall of human existence. While there was indeed much to mine here, there was a significant sense of the post-human happening here that almost echoed Ray Kurzweil for a time. And when considering the art of visual storytelling, such as in film, we remain in an era very much in need of familiarity in hopes of grounding us enough to invest in any wild narrative.
Be it a home upright piano on the soundtrack, to a shot of a character holding an old photo of a loved one, film always finds some thread to the simple in hopes of launching not only our fear and wishes, but our comforts beyond the stratosphere. Film, is a means of filling ourselves into the space in which we are invited by the creators. And in this way, we are bringing in our own thoughts, memories, and feelings into another's headspace. Objects are one important way this connection can happen unabated, often offering us much to consider upon walking out of the auditorium, and back into the world.
They are a link to our more fragile humanity.
Tuesday, August 27, 2013
Streaming Now - DREDD(2012) : 5 Reasons Why Missing It In Theatres Was A Mistake
Boy, did we really let genre cinema down last year.
When the modestly budgeted DREDD 3D was released to theatres with something of a lightweight, 3D-centric ad campaign, so many of us dismissed this new take on the 2000 AD classic without heeding the ravings of many a lucky viewer. And even as it has become something of a home video hit, the welt of so many of us not heading out to support this grungy, pared-down actioner has yet to heal. And now that it is streaming for all to see via your friendly neighborhood Netflix, we have zero excuse.
Still not convinced? Well here are some really big reasons for why this pretty much obliterates memories of the mid-1990s piece of Mouse-produced malady.,
5. No Origin. No Problem.
One of the biggest pieces of storytelling that has come to plague recent comic book adaptations, is a near-mindless reliance upon retelling the origin stories of characters that are best explained through their actions. Dredd is the kind of "product of his environment" character that is best explored on a move, and Karl Urban's take on the character is well handled by a script that is comfortable enough in its own skin to just let things play out. From the opening scene, he is on the job, and despite the fact that we never see his face, we gather enough to understand that he is the very ideal of what his society has become. Cold, detached, all business, and unexpectedly laced with a hint of sadness. Once we are in the thick of the action (which is right from the getgo), the film never lets up, and allows us to view him from multiple angles by way of his trial-day rookie partner, Psy. Judge Anderson(Olivia Thirlby). It's a device that has been used in many adaptations before, but here, we have a thematic one-two punch served within a deceptively simple action setup.
4. The Power Of Simplicity.
By setting a majority of your film in a confined space ( in this case, a skyscraper-sized apartment complex), your film is allowed to make the absolute best out of a limited budget. Strangely enough, my initial impressions of the film took me back to my childhood, and the stripped down favorites I grew up with. That's right, much of Dredd is ostensibly a John Carpenter-esque piece of hardcore. With the judges trapped inside a building, surrounded by hapless tenants, as well as an army of gang members toting some serious hardware, there is an almost reverse Assault On Precinct 13 air about the film.(It doesn't hurt that the pulsating electronic score by Peter Leonard-Morgan evokes mental images of Assault, and even Cameron's original Terminator) And even as many make parallels to Gareth Edwards' The Raid, there is an astonishing amount of attention to detail, and imagery here that perfectly compliments the nasty side of this dystopian hell in which these characters reside. Old saws truly do apply to this instance, as the film plays it wholly straight, and without terrible one-liners or a desperate need to over explain. It does what it does, and will not make excuses.
3. Frightening & Fascinating Villainy
It's pretty hard to make a mark with an action vehicle heavy, but Lena Headey does so with the assured poise of a pro. Her "Ma Ma", is a broken, terrifying piece of work. A one-time working girl, who has seen far too much, and can only see a bloody way out of a life of pain. Even as the film rarely makes caveats for us to feel sympathy considering her often vile acts, there is a tragedy to her overall speech, posture and gait that imply far more than is on the page. It's pretty clear that her more recent life as gang leader, and possible future kingpin has been one of sheer survival. And she will resort to anything to maintain her standing - even murdering innocents. All in the name of saving what small piece of the city she has attained for herself. It's a remarkable, sneaky performance that adds surprising depth to the themes that hover ever-so carefully around the siege narrative.
2. Themes Of Perception Vs. Desperation
One of the movie's most unexpected elements, is perhaps a favorite of mine in that Dredd himself as an icon of intensified moral authority, is placed under just as much a symbolic microscope as the villains. In fact, I wonder if that was perhaps the entire goal this time around with Danny Boyle's occasional collaborator, Alex Garland on the screenwriting duties. There is much to be mined here through the eyes of rookie Judge Anderson, who goes into the fray without a helmet, and soon is reminded of her own background as an impoverished child - unfettered by the cynicism that seems primed to absorb every single person in Megacity One. She sees all sides of the conflict cornered into a world of binaries. She sees the questions lingering all about the bursts and the blood, and becomes the human center of the piece. There is even a representative on Ma Ma's side in the form of an appointed security monitor, who is clearly doing this out of fear of death - or worse. In a society that has been pushed into a world of black and white, oversimplified "right" versus "wrong", there is only carnage. When all is assessed, it is Anderson who might very well represent an unspoken quantity in a world obsessed with fighting over scraps of the dead. She is the eyes of what has been lost, and hopefully represents a more even-handed future. Not bad for a movie rife with almost balletic gore & bloodshed.
1. A Truly Adult Action Piece
We are living in the era of the PG-13 action film. Sad to say, but this carries a lot of truth. We have been lulled into expecting most action fare to either cater to teens, or to adults with lessened visual and thematic raucousness. (IE - lessened visceral impact) Thank goodness to director, Pete Travis, and company for sticking to their guns and delivering a rarity outside of straight to video fare; a mean and nasty action film with thought and vision to spare. A wild reminder of just how good movies like this can be when made in the hands of inventive and resourceful craftspeople, looking to reclaim what has become a long lost genre relative. Marketing can only be blamed so much. The rest is always..on us.
Nice to sense that relative around, even if for a little while.
Again. It's now at Netflix
Sunday, August 25, 2013
The World's End (2013) Movie Thoughts
One time would-be high school legend, Gary King hasn't changed.
A relic of the late 1980s-early 1990s, a near-mid-life King is suddenly infused with a zealous passion to seek out his long-since distanced buddies in hopes of "getting the band back together", and traveling away from London, to quiet Newton Haven. The mission: finishing an epic-sized pub crawl with minds(and perhaps bladders) intact. Problem? Unlike his more successful friends, Gary is seen to have quite a problem with not only addiction, but an almost toxic reliance on nostalgia to fuel him on. Still donning black clothes, as well as his old Sisters Of Mercy regalia, his life has seemingly been on pause for more than two decades. Now more invested in reliving the past than ever, things take a sinister turn when not only have the once lived-in comforts of Newton Haven given way to a homogenized shell of its former self, but the locals seem to be acting more than a little..well,..mechanical. Nothing ever stays, which seems to be high on the minds of older cineaste comrades, Edgar Wright, Simon Pegg & Nick Frost as they bring their so-called Cornettos Saga full circle.
Fair warning, unlike the style and gag heavy openings of both Shaun Of The Dead, and Hot Fuzz, The World's End takes on what many might consider to be something of a methodical departure. Gone from the film's prologue sequences are the rapid fire editing, as well as a frenetic energy that punctuated those previous. And what comes about in its stead, is more akin to a truly squirm heavy setup involving Gary's drive toward rallying up the boys for this singular night of liver devastation. From seeking out his mousy, unusual buddy/ son of a car dealer, Pete(Eddie Marsan), to digging up his old musician buddy in arms, Steven(Paddy Considine), signals immediately fly above that things had long been buried in the past, with the hopes that they would stay as such. This is made even moreso upon his visit to his nervous, dressed to sell real estate pal, Oliver (Martin Freeman), where the tension begins to reach taut proportion. The back and forth between Gary and his long lost mates paints a troubling picture of his relationship to the man he most perceived to be his best..Andrew. So when time finally comes for Gary and Andy (Frost, now a corporate lawyer) to catch up, it's pretty solid that a rift between them has festered for some time. There's no doubt here that this once stalwart partner has now seen life well beyond that of Gary's incessant need for near infantile notions of freedom, and will hear of none of these impulses anymore. The rhythm of these scenes whilst still funny and observant, contain with them a queasy quality that has up until now been in carefully patched corners of the previous films.
It is as if there is a deep need for Pegg, Frost, and Wright to look into a darker abyss than they had been privy to before. In fact, the one most likely culprit for this stylistic feint is to capture the vibe of oh so many popular UK films of the 1990s centering on elder men reaching into the past to feel vibrant once again. So when it comes to the boys here, and the legendary Golden Mile gone awry, it all feels natural.
And yet, despite the weirdness that welcomes them on their alcohol-laden quest, this only seems to bolster Gary's drive to complete it, all the way to the eighteenth local bar known only as The World's End(because after a sudden altercation with the machine-like humanoids, perspective must chime in). Dragging Andy, Peter, Oliver, and Steven along the way in hopes of not looking too conspicuous, the fights and chases begin coupling one upon another until either these once good friends are assimilated, or just plain torn apart. It is roughly around this section of the piece, that the recognizable Edgar Wright signatures begin in true earnest. His flare for symbolic, stealthy comedy, and blistering action (largely courtesy of choreographer, Brad Allen who also worked with Wright on Scott Pilgrim) is in full force as the crew takes on a familiar looking run across town in hopes of surviving the night. And all the while, Andy (now a water-drinking teatotaler) fumes at what has become of his one-time friend. This is made all the more complicated as we come to learn of how matters had come to such a sorry state. Soon, it becomes a dual race of sorts; one between our protagonists, and the town, and the other between Andy versus Gary's fleeting sobriety.
And if this isn't enough, matters are tangled even further when Oliver's sister, Sam (Rosamund Pike) visits the boys, only for us to discover that old feelings truly die hard. (And with our lead finding himself unable to shift out of high school mode, matters are made marginally more awkward.) With the introduction of Sam, we are now witness to greater examinations of Gary's stunted nature. When she delivers what is some of the film's most telling dialogue to the face of a man so desperate to hold on to what has clearly past, it's both funny and unquestionably painful. Akin to growing pains long avoided.
All part of a buildup to a finale that may come as a shock to some ready for more of the same zaniness we have come to expect from these movies. When everything comes to a head here, it truly does come out swinging, bloody knuckles and all. And it's especially tricky to pull such a thing off when considering that all three films exist in completely unique universes. We have grown to laugh and love the two main stars, and do not wish for something like this to happen between them. And that is exactly what Wright is going for, as it becomes more and more apparent, that this is possibly the most personal of the three films. That this is about the worst parts of our current generation of adults, and how susceptible this perhaps makes us unto almost Starbucks-sipping pod-people living in a dot-commified Appleverse.
Perfect for a finale involving the nature of temporal shifting, the robot-like villains of the piece represent another form of extreme that the previous movies had yet to explore. Unlike the hyperviolent armies of zombies, and rabid conservatives of the last two, there is an eerie prescience to all that are these mysterious, blue-blooded automatons. An obvious jab at the recent spate of globalized lifestyle marketing and architecture, it makes for the perfect adversary for everything that Gary stands for, even if he had never considered it in any real sense before. This stabs at the heart of all three films, as they are bound by viewing growth as something that can so easily go off the rails if bound by any extreme amount of activity/inactivity. It seems that in the years since SPACED!, and near nine years since Shaun (Hard to believe that as fact at this point), Wright & Pegg specifically seem particularly alarmed at an England that is being lost in a cacophony of cultureless artifice, often in the guise of a benevolent new infrastructure. Almost a modern spin on the Body Snatchers mythos, while the most ordinary of us both ready for change, but not enough to warrant facile, cattle-like servitude.
But the film's biggest, most effective weapon is in its cast, and how well everyone handles the madness from slow-burn to full tilt apocalypse. The most potent surprises being Marsan and Considine, who embody both classic chum archetypes, and infuse them with a sensitivity and sense of real longing that only gives the whole chase a great amount of juice. Marsan's Peter is a quintessential underdog, teeming with his life long written in for him, and an unexpected amount of trauma that sneaks out in even the most absurd sequences. And Considine's Steven, while having something of a more relaxed life, is one of unrequited feelings, and a chance to seal something that has long been neglected while Freeman's Oliver, is a great parody of the definitive modern man, complete with earpiece,perfect hair, and a strange utterance to all the weird that surrounds them. And when Pike comes along for the ride, she becomes something of a center for the bunch, a character that could be more on the page, but is just enough to deliver some great emotional weight for the other.
And all of this is great backup band work for what is easily the most challenging work Pegg and Frost have done on film thus far. One of the most unique phenomena surrounding the films they have made with Wright, is how they can wildly juggle wild, referential farce, and still find room for human drama and thematic density. And this is largely due to the natural chemistry that so many have grown to appreciate over the years. So when the two decide to play characters that are easily the most empathy-challenged they have played to date, it becomes crucial that there is a careful set of reveals throughout the running time in order to pull everything off. It has to be virtually mathematical, and somehow, Wright has done justice to these performers by creating something that is not only funny, and energizing, it is also appropriately moving. It's a long friendship taken to an illogical edge, and it is terrific work.
Taking a close look at what director Edgar Wright has been slowly constructing over his last decade plus worth of film and television work, one might see the vision of an individual not merely caught up in the minutiae of popular culture. His films are not mere exercises in pop culture revelry. Even as a lot of what led to what we know of him though his films seem littered with reverence to genre works of a specific generation, there is also a great amount of effort made to best understand the things that make this generation tick, for better or for worse. Especially in the works he has written along with Pegg, it tends to seek this wild balance between knowing the landscape, and questioning what allowed it to shape in the first place. And with World's End, we are host to the most harrowing side of this conundrum. Where a yearning for balance is prime, and that perhaps a small manner of sloth may well be the key to figuring out more colorful solutions. With the tale of Gary & friends in Newton Haven, matters are drawn to a close in a mostly sure-handed manner. If it finds itself in any trouble, it is in the final reel, where it becomes unclear as to where the ideas might just be coming from outside the personal.
And while this means the Three Flavor Cornettos has come to an emotionally satisfying, often deeply funny close, something tells me that the trio of Wright, Pegg, and Frost will have plenty more to share with us in due enough time. There seems to be far too much creative juice left in these guys to stop now. If anything, The World's End feels like a herald to a whole new stage in the careers of these three, and I can't wait to see what's to come.
(Oh, and one more thing. Pub names as chapter stops is a pretty fun idea. Should make for another terrific easter egg for when the Blu-ray comes around.)
Monday, August 19, 2013
Bellflower (2011) Movie Brief
Taking a brief detour into fiercely indie territory, it was with great anticipation that I was able to finally catch Evan Glodell's hellish ride through northern Los Angeles, BELLFLOWER, and it truly lives up to the near two-years worth of talk that had surrounded it.
Whipped together on an absurdly small for its results 17,000 dollars, the film follows Woodrow (Glodell, in a raw performance) and Aiden(Tyler Dawson) , a pair of traveling brothers from Wisconsin who decide to move to the west coast as they hone their penchant for engineering apocalyptic motor vehicles. Both boys are intensely enamored with the 1981 George Miller classic, The Road Warrior, the pair seek to live life freely whilst creating perhaps the ultimate in wasteland transport. Their stop to live in a less than normally tended to suburb of the LA hills, becomes a center for great inspiration, and ultimately tragedy, as both find themselves entranced by a pair of locals. The seemingly more shy Woodrow finds himself almost instantly in love with the unpredictable, and fearless Milly(a terrific Jessie Wiseman) , while the more daring and often obsessive Aidan fawns quietly over her pal, Courtney(Rebekah Brandes). And even as the first half of the film implies a fly-on-the-wall romantic drama of the handheld variety, it is merely prelude to what becomes something of a shared worst case scenario. Not only do these tangled relationships threaten the boys' original vision of purpose, but of everything anyone here holds dear.
Flashing forward in time, and even into alternate resolutions and perhaps false realities, Glodell's achievement here is evident in just how assured and adventurous he and his crew are in making this one disorienting ride. Even in the craft displayed in the machines being utilized in the story, there is an immediate feeling that what we are dealing with here is a work in the hands of those unafraid to take what little was on hand and make something capable of making a deeply ingrained burn.
While one can up and dismiss much of this film as a tale of grizzled hipster angst, there is indeed more going on underneath the heat-saturated visuals. As interested in seeking how a lesser seen quantity lives, it is also excited to dive headlong into the lives of those who have left behind a more modern, structured path, and into a life of anticipated anarchy - despite the suburban milieu around everyone. It is almost as if the brothers do not even see the domestication that is ready to consume them if they stay too long. With BELLFLOWER as sanctuary slowly dissolving into a self imposed Hades, we catch Woodrow's perhaps lingering wishes for earthly wants, as Aiden's dependence upon his other half to make good on their quest to ride out the end. And while a lot of the film goes from uncomfortable to outright gut-wrenching, it is truly hard to deny what has taken place here.
Blistering in it's visuals, presentation, and performances, this is a singular piece of first timer work that burns promise into the eyes and mind like so few debuts ever do. It dares us to peer harder into the minds of the driven, only to see ashen embers at the laps of those prone to detours..
Saturday, August 17, 2013
Sadako (3D, 2012) Movie Findings
Oh dear..
In the annals of filmdom, there often comes a time when a character makes such a deep impression upon the global stage, that it inevitably becomes a matter of business to continue resurrecting them. This is especially demonstrable when regarding the horror world. And this came about long before the Jasons or Michael Myers' of the neighborhood. The people love a good villain to project their daily fears onto, as well as their own frustrations, and in a horror antagonist, there is often seen a chance to dance with our darker tendencies for another 90s minutes in prepackaged, often diminishing sensations. Far from the initial spark that resonated so well with audiences, it becomes something of a dog and pony act, where the aforementioned monster finds themselves replicated once again, only to lose impact, and become something more akin to something almost safe and cuddly.(and unquestionably financial) How does this happen? Simple. Shock, is something based largely upon our inability to comprehend, and once this is undone by way of repetition, the initial reactions are eventually dulled out like an overused knife. It simply lacks any of the sharpness, the shine, or the mystery that it once may have possessed in order to penetrate our best defenses.
Enter Sadako 3D (Or in the Netflix titling scheme, Sadako), a long belated return to the Ringu franchise that once sailed high as the flagship of Japan's horror boom of the late 1990s. And when we last saw our favorite vengeful spirit, she had been haunting and killing by way of a VHS cassette which cursed any of of its viewers who watched it. The only way to quell this poor girl's wrath, was to either consecrate her, or to pass the tape along in an endless game of killer chain action. Flash forward to the digital era, where streaming video has now become the vessel of choice. And the twisted actions of a male J-pop reject may have disturbed the long-haired menace, sending her back to invade the world of the living once again. Filmed in colorful digital, and originally made for 3D screenings in Japan, Sadako is the very representation of a franchise on artificial life support. But among the strangest things about this Nakata-free entry in the series, is in how much it embraces the tech of now, but seems dead set on sending the three dimensional gimmick back several decades. (More on this soon.)
Satomi Ishihara, is Akane Ayukawa, a teacher of a catholic high school runs afoul of the latest keitai trend, a "Cursed video" that causes suicides to occur to all who find it. As students of her class find themselves dead, and the video seems to be quite legitimate, Akane and local detectives must seek the source before the legendary S returns, ready to wreak greater havoc than ever before. Making matters worse, is that Akane bears a secret past that might just be the key to making this return one the world may never forget. In all, the film is a goofy riff on what has long already been a J-horror staple, which is the "haunted" piece of technology or media. This is where either a video, song, or message via cel phone is an invitation to terror towards mostly young, often clueless technophiles. And with such a tired premise to rely on, the 3D element seemed to be the next logical hook.
| You know your franchise is dead when guys like this are to blame. |
And, boy. How more capitalistic and mercenary can this possibly be?
This is a piece so obvious. So bald-faced about its intentions, that it almost becomes charming in how it doesn't even bother with pretense as to where things leap out at the audience or why. There is even a 3D jump scare at the opening, that seems to have zero lead up, or context. And why? Because the makers simply do not care. And this lack of care seems to pop in at often strange, inopportune moments. Almost as if to imagine producers looking down upon the makers with a simple, "We paid you good money to give the people what they want. Give it to them! And do it now! Do you think we're making art here?" It knowingly is an unrepentant, prepackaged tourist trap ride, bad candy apples and all. And not all beneficial to what could have been. In fact, there was a genuine chance to finally have real fun with the mythos, and yet this is what we get when investors and filmmakers lack a sense of humor about endless repetition. This is a film that so badly wishes to be a good looking piece of pop silly, but is constantly undercut by a need to make quota. That's right. Where Nakata & Verbinski found themselves an unexpected amount of heart underneath all the creep, this is as manufactured and cold as franchise filmmaking ever gets. And it doesn't help that we are talking an Amityville 3D level of dopeyness in regards to everything on display here. Heck. The film doesn't even really bother with creating a compelling new video with which to introduce new viewers to a major selling point of the original. In so many ways, it seems dead set on being everything Ringu, but in name.
Also amusing, is how much the whole affair seems happy to advertise streaming services like Nico Nico Douga, as well as destroying iPhones. Like a Murakami prophecy, the commoditization level in Sadako could be considered borderline satirical if it were only so aware.
Or perhaps it is..
"Artificial? But everything in this world is artificial." - Possibly the most telling line in the film.
This is a film, where the makers know full well what manner of movie they are making, who their audience is, and yet have no base understanding of how to utilize the 3D in a story sense. And even after all that has been said, this is surprisingly watchable, if only in some morbid sense. It's just a shame that for a film that flirts with being a toss between a Dream Master, and even The New Blood, there's a general lack of either passion for the earlier films, or an ironic sense of fun to make it more than it is, which is a dumb, occasionally nice looking distraction. To think that original Ringu novelist, Koji Suzuki would have sold out his character to this degree with his S book, and help on the screenplay is just depressing.
It's a shame too, taking the teeth out of a character that once had a significant hold on so many of us years ago. Now she has been rendered about as scary as the Hamburglar.
Okay. I take that back. The Hamburglar still kind of scares the crap out of me.
But Sadako 3D, is the movie equivalent to a Happy Meal; Base, colorful, and perhaps capable of holding cement foundations together..
| Apologies might just be in order. |
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