Showing posts with label Eiji Tsuburaya. Show all posts
Showing posts with label Eiji Tsuburaya. Show all posts
Monday, February 3, 2014
Giant Space Monster Dogora (1964) Movie Thoughts
Light and fluffy diamond caper? Fantasy film with an identity crisis? Or Ishiro Honda just milking the best out of a sorry excuse for a vacation? It's the kind of juggling act my mind performs while watching this mid-1960s offering by the kaiju master himself. More of an attempt by Toho to stretch a little outside the by-then familiar landscape of giant monsters and modeled mayhem, we have what is a mostly weird affair involving jewel thieves, the able police in hot pursuit, and a wily westerner as a mineral-hungry alien menace threatens to usurp the earth of its precious resources. Even as the opening scenes grant us promise of invasion by massive crystalline blue jellyfish, a great deal of the film's running time is centered on a chase for stolen diamonds. And as both films seemed destined to collide in some important manner, one may assume that Honda and Co. have under their sleeves a thematic sucker punch lying in wait. But sadly, this is something that never comes halfway to fruition as Dogora flounders about in search of a cohesive whole. And yet despite all this, there is a sweet attempt at making something totally unusual for the often workhorsed Honda that allows the final product to feel like a mild departure.
Not content with calling it Diamond Eating Space Squids, Dogora kind of fails to come through on nearly all it offers(but not without being a peek at something the celebrated monster filmmaker seemed eager to explore). As a japanese satellite is destroyed in orbit by a glowing blue alien force, a local chapter of organized diamond thieves find themselves at the center of an aggressive investigation. Both antagonists seemingly driven by a lust for nature's jewels, the conflicts on both land and space inevitably converge as scientists and police find themselves increasingly in over their heads.
As head Inspector Kommei (Yosuke Natsuki) and team find themselves inching closer towards understanding a bungled heist, he is almost continuously foiled by foreign interloper, Mark Jackson(played to fun effect by Robert Dunham, who seemed primed to get this character off the ground, and into a series of Jackson adventures that never happened), a mysterious, seeming thief with hidden plans and a wily disposition. While a great deal of the film touts the appearance of some truly unique alien effects and the requisite Eiji Tsuburaya magic complete with terrific model work and panicking crowds, the majority of the film is earthbound, with Kommei, and Jackson often butting heads against each other as they take on the diamond thieving gangsters. And while we do get some mild idea of what makes the gangsters tick, we never gain much of anything about the aliens enough to be compelled by any of that half of this particular mix.
On the whole, Honda and crew seem to be having a great deal of fun at least tinkering with genre outside the usual. There is even a scene here that evokes thoughts of some of the more zany early Bond adventures. Colorful and ready to take on a more caper tale, Dogora feels hobbled by a need to be this lumbering two-headed beast with little or no core focus. While one can see the eerie floating invertebrate giants in the sky as a metaphor for foreign interests, delving too greedily in the resources of other nations, it is often undermined by the film's greater lack of equilibrium. The creatures are well presented, but to what aim? As a result, the final product is this occasionally enjoyable, but ultimately minor entry in the career of one of the defining voices of monster cinema.
So in all, this space invader saga is a bit of a dud. A real shame, too as it does boast some fun images, characters and ideas. Perhaps a project that required more time to cook in the development, Dogora is Saturday matinee fodder that plays not unlike a trailer that goes on and on, never settling on a main hook or tag line. Had Honda and crew been granted a full chance to take on a more down to earth caper film, it is possible that we could have more than just a curious footnote. But alas..
Wednesday, December 14, 2011
Questioning Escapism
If there has been anything positive about being without sufficient work at the time, it has been an ability to take another look at several films with renewed eyes. Particularly after reading a pretty good little book on the subject - Mushroom Clouds And Mushroom Men by Peter H. Brothers, something I'll definitely delve into more on these pages in the near future. Combine this with my own internal notions regarding pop culture, particularly film's divide between sheer escapism, and a viewer's wish for actual catharsis, one can take another view of these works as something of a conundrum. How does one write for a blog centering on some of the most left-field, escapist-like fare, and not drive one's self crazy in the process? There is a simple answer to this. One I hope more "geek-media bloggers" take into account when talking fantasy & genre works. So when it came time to take in another viewing session of 1964's Three Giant Monsters - The Greatest Battle On Earth (also known in the states as Ghidrah: The Three Headed Monster) it should come as little surprise that aside from the superb work on display by Honda, Tsuburaya & crew, it's still a middling mashup of Dogora, featuring a cool monster fight at the end. For most, this was the big shark-jumping turning point for the Gojira franchise, and it's hard to not see why.
By this point, it only made sense to take the nuclear nightmare metaphor, and chuck it for what the public seemed ready to embrace, Gojira as hero. And what better adversary could there be than a three-headed dragon from space? After ten years, perhaps TOHO and the public were ready to make off with their cathartic sides, and just break out the monster in a manner that would see him as a reluctant representative of humanity. Perhaps my favorite moment in the film involves humans asking the diminutive Shobijin (Yumi & Emi Ito - PEANUTS) to translate a crucial discussion between Radon, Gojira, and Mothra - one that could rouse all three monsters to join forces against the dangerously powerful Ghidorah. Upon pleading with Gojira to join the cause, his response is to the effect that humans aren't worth helping because they "always bully him". It is this one silly scene that somehow cements the film as an important moment in the series, as it is that rare moment where the audience is directly privy to what the usually punchy monster thinks of the human race he has suddenly been tasked with defending. By giving Gojira a relatable voice, as is the public's view of such calamity in the real world.
I continue to stand by the notion that the very best genre has to offer carries within them some tether to very real concerns and emotions. When discussions arise regarding wishes that stories could remain almost strictly outside the realms of reality, one cannot help but wonder where it comes from, especially when the public tolerance for story logic and reason have reached fever pitch in recent years. Possibly as backlash from years of being inundated with works that continuously wink and nudge the audience with a general attitiude of "Kid with us..You don't really buy into any of this, do you?" By the 1980s, films had shunned camp for the most part, and substituted it with over the top sensibilities, which do have their charms. But such as storytelling trends change, the constant has always been some semblance of the real, and how it pertains to daily life. From another take on the "Hero's Journey" or even a simple horror tale, nothing works like carefully considered stories, and multidimensional characters. Without them, all we are looking at is fanciful art for its own sake. (which in it's own way have their charms, just not in many ways that engross me, or inspire discussion deeper than what manner of model work was used here, or CG texture modeling there.)
If the story cannot connect beyond the artifice, then the artifice becomes the reason for being.
So when I read tweets, or blog updates, or even Facebook posts bemoaning the idea that films offering less than comfortable emotions, it begs the question of why one watches what one does. And while disagreement is encouraged and the very essence of a free society, one cannot help but wonder how it comes to be that certain questions, emotions, themes are considered verboten in lieu of tropes, cliches, and expected outcomes. Again, this is obviously speaking completely from a subjective viewpoint, but if catharsis is to be avoided, then what function does art serve in that respect?
Suddenly..."moe" begins to make all the strangest sense in the world.
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