Showing posts with label J-horror. Show all posts
Showing posts with label J-horror. Show all posts

Saturday, August 17, 2013

Sadako (3D, 2012) Movie Findings


Oh dear..

In the annals of filmdom, there often comes a time when a character makes such a deep impression upon the global stage, that it inevitably becomes a matter of business to continue resurrecting them. This is especially demonstrable when regarding the horror world. And this came about long before the Jasons or Michael Myers' of the neighborhood. The people love a good villain to project their daily fears onto, as well as their own frustrations, and in a horror antagonist, there is often seen a chance to dance with our darker tendencies for another 90s minutes in prepackaged, often diminishing sensations. Far from the initial spark that resonated so well with audiences, it becomes something of a dog and pony act, where the aforementioned monster finds themselves replicated once again, only to lose impact, and become something more akin to something almost safe and cuddly.(and unquestionably financial) How does this happen? Simple. Shock, is something based largely upon our inability to comprehend, and once this is undone by way of repetition, the initial reactions are eventually dulled out like an overused knife. It simply lacks any of the sharpness, the shine, or the mystery that it once may have possessed in order to penetrate our best defenses.

Enter Sadako 3D (Or in the Netflix titling scheme, Sadako), a long belated return to the Ringu franchise that once sailed high as the flagship of Japan's horror boom of the late 1990s. And when we last saw our favorite vengeful spirit, she had been haunting and killing by way of a VHS cassette which cursed any of of its viewers who watched it. The only way to quell this poor girl's wrath, was to either consecrate her, or to pass the tape along in an endless game of killer chain action. Flash forward to the digital era, where streaming video has now become the vessel of choice. And the twisted actions of a male J-pop reject may have disturbed the long-haired menace, sending her back to invade the world of the living once again. Filmed in colorful digital, and originally made for 3D screenings in Japan, Sadako is the very representation of a franchise on artificial life support. But among the strangest things about this Nakata-free entry in the series, is in how much it embraces the tech of now, but seems dead set on sending the three dimensional gimmick back several decades. (More on this soon.)

Satomi Ishihara, is Akane Ayukawa, a teacher of a catholic high school runs afoul of the latest keitai trend, a "Cursed video" that causes suicides to occur to all who find it. As students of her class find themselves dead, and the video seems to be quite legitimate, Akane and local detectives must seek the source before the legendary S returns, ready to wreak greater havoc than ever before. Making matters worse, is that Akane bears a secret past that might just be the key to making this return one the world may never forget. In all, the film is a goofy riff on what has long already been a J-horror staple, which is the "haunted" piece of technology or media. This is where either a video, song, or message via cel phone is an invitation to terror towards mostly young, often clueless technophiles. And with such a tired premise to rely on, the 3D element seemed to be the next logical hook.

You know your franchise is dead when guys like this are to blame.


And, boy. How more capitalistic and mercenary can this possibly be?

This is a piece so obvious. So bald-faced about its intentions, that it almost becomes charming in how it doesn't even bother with pretense as to where things leap out at the audience or why. There is even a 3D jump scare at the opening, that seems to have zero lead up, or context. And why? Because the makers simply do not care. And this lack of care seems to pop in at often strange, inopportune moments. Almost as if to imagine producers looking down upon the makers with a simple, "We paid you good money to give the people what they want. Give it to them! And do it now! Do you think we're making art here?" It knowingly is an unrepentant, prepackaged tourist trap ride, bad candy apples and all. And not all beneficial to what could have been. In fact, there was a genuine chance to finally have real fun with the mythos, and yet this is what we get when investors and filmmakers lack a sense of humor about endless repetition. This is a film that so badly wishes to be a good looking piece of pop silly, but is constantly undercut by a need to make quota. That's right. Where Nakata & Verbinski found themselves an unexpected amount of heart underneath all the creep, this is as manufactured and cold as franchise filmmaking ever gets. And it doesn't help that we are talking an Amityville 3D level of dopeyness in regards to everything on display here. Heck. The film doesn't even really bother with creating a compelling new video with which to introduce new viewers to a major selling point of the original. In so many ways, it seems dead set on being everything Ringu, but in name.

Also amusing, is how much the whole affair seems happy to advertise streaming services like Nico Nico Douga, as well as destroying iPhones. Like a Murakami prophecy, the commoditization level in Sadako could be considered borderline satirical if it were only so aware.

Or perhaps it is..

"Artificial? But everything in this world is artificial." - Possibly the most telling line in the film.




This is a film, where the makers know full well what manner of movie they are making, who their audience is, and yet have no base understanding of how to utilize the 3D in a story sense. And even after all that has been said, this is surprisingly watchable, if only in some morbid sense. It's just a shame that for a film that flirts with being a toss between a Dream Master, and even The New Blood, there's a general lack of either passion for the earlier films, or an ironic sense of fun to make it more than it is, which is a dumb, occasionally nice looking distraction. To think that original Ringu novelist, Koji Suzuki would have sold out his character to this degree with his S book, and help on the screenplay is just depressing.

It's a shame too, taking the teeth out of a character that once had a significant hold on so many of us years ago. Now she has been rendered about as scary as the Hamburglar.

Okay. I take that back. The Hamburglar still kind of scares the crap out of me.

But Sadako 3D, is the movie equivalent to a Happy Meal; Base, colorful, and perhaps capable of holding cement foundations together..

Apologies might just be in order.

Sunday, January 29, 2012

Nightmare Detective (2006) Movie Review



After a series of grotesque suicides linked by eerie cell phone calls confound newly transplanted detective Kirishima (hitomi), and her team, they are forced to resort to seek out the assistance of a tortured, unstable young man (Ryuhei Matsuda) capable of inhabiting the dreams of potential victims. Hindsight can be a brutal thing, even regarding those that continue to inspire us. Which is why indie icon Shinya Tsukamoto's first foray into the J-horror mainstream remains an incongruous mix.  For all the seemingly jackpot perfect material the premise of a dream-diving misfit at odds with a psychopath with similar abilities, Akumu Tantei, despite spawning a sequel, is something more akin to a style exercise wrapped in a half-formed story. While much of the same, often cold, frenetic beauty Tsukamoto's films have been known for remains intact, the story never feels ready to come out of second gear. 

Having become the only woman to join the city's violent crimes division, the often prickly Kirishima herself is something of a tormented character despite often being relegated by way of script to wearing heels to a murder scene, and at times seeming completely clueless as to her new position at the department. Even amongst her new peers, which include the skeptical elder, Sekiya (Ren Osugi), and younger, more supportive Wakamiya (Masanobu Ando) , her transition is potentially something that could easily be seen as a prime target for the film's thesis, but once the crew sets their sights on having Matsuda's character in Kagenuma assist them in stopping the killer, in come the requisite chase n slash, which could easily have been more effective had the story been given more consideration. Another major subplot of the film involves detective Kirishima's personal difficulties with sleeping, and perhaps the troubled past that haunts her constantly. There seems to be an attempt being made to help this mean something throughout the course of the story, but it ultimately never achieves such a goal. And given the fact that much of Tsukamoto's most powerful works have done so well in the exploration of urban life, and the inherent feeling of alienation it can engender, what happens here seems so much less personal, and more like a preview to the "Greatest Hits" compilations that were to come soon after.


The murders having been connected by way of each victim seemingly last calling "0" on their phones, come courtesy of yet another creepy turn by director Tsukamoto, who has essentially made a career of playing characters such as these, feels much less like an actual character or even threat, so much as an admission of his own complicity in a work that has much less agency. So when it comes time for him and crew to deliver some classic Kaijyu Theatre-style antics in the murder/chase sequences, they are as rough and occasionally exhilarating as ever. Truth be told, several moments and images courtesy of some truly surreal nightmare logic come to fruition. The problem of course comes back to the meat that is binding these scenes together. And despite all that is being done to remedy the holes inherent in the script, Tsukamoto's "0" character rarely gets any chance to become terribly compelling despite everything. And coming off of a much more disturbing role in Takashi Shimizu's Marebito(2004), this is almost seen as a customary expectation rather than a character.

But possibly the biggest stumbling block the film suffers from the near anemic casting of singer, hitomi in the role of Kirishima. We can again just blame the script for this, but when one spends additional time observing her, it becomes clear that even some acting could have risen a small notch over the material. A lot if not all of her scenes feel awkward, even by Tsukamoto standards. It was as if director and actor were simply having trouble making the dialogue and motivations work. After having seen the director utilize actresses to astonishing effect in other films, a turn like this is in many ways telling of why she did not return for the second film in this series. But again, to be fair, this script remains the most egregious issue with the film as everything else around the production borders on immaculate from the photography, editing and music that do their part to gloss over what simply isn't on the page. Which all the more makes the more commonly angelic presence of Ryuhei Matsuda seem all the more jarring in many ways. For a title character, he seems more like a dark parody of many a broody anti-hero, but never seems to become more than a chuckle-delivering one-note, which is also a bit of a letdown.

Now while all of this may seem to be very disparaging to someone who has grown as an ardent admirer of Tsukamoto's works, Akumu Tantei is also a technical marvel that retains much of the same independent spirit, despite obviously being flirted by colorless corporate interests. It feels much like a hijacking of yet another violent terebi-drama, but with only middling results. It also proves just how soulful the work of "the iron man" can actually be when unfiltered.

Thursday, February 3, 2011

Live Action Manga Blues: Starting On A Twisty Note [UZUMAKI]

Live Action Manga Blues is a look at ten years of manga/anime adaptations, and a look into the promise, and pain of bringing the drawn to life. (This post:A revised, extended version of a shorter originally featured in The Cortex.)


Made during the latter throes of the ever pilfered J-Horror boom of the late 90s, Higuchinsky's live-action version of horror mangaka, Junji Ito's Lovecraftian tale of surreal, unfathomable horror is one of the more notable titles from this time period. For me, it stands right up there with not only horror hits like Nakata's Ringu & Shimizu's Ju-On, but also over-the-top blockbusters such as Kinji Fukasaku's Battle Royale. For me, Uzumaki is even has enough cult clout to earn a special place in my heart as something closer to pure cinema. Films that are so unrelentingly fun, and creative, that they defy the audiences suspension of disbelief, and dare us to join in its madness. These are films that turn up in my player as a gathering or party's beginning to wind down, which usually ends with many folks bunching up around the set, curious and unable to turn away. (for the curious, others in this series include: Brain Dead, Evil Dead 2, Meet The Feebles among others)


As much as I would love to explain the film's storyline, I'm compelled to hedge around it this time, and just say that I envy those who do go in blind. To even describe this film would be to spoil the fun for many of those who've yet to experience it.

My first exposure to this film was through some friends whom were still a part of the older school set with armies of VHS in hand, and my unsuspecting brain their guinea pig. And once this landed in my domicile, it was an instant hit, eventually making me a devoted fan of Ito's inimitably realistic character & environmental designs, as well as his deliriously frightening ideas. To properly describe Ito's style of horror is to invoke not only decades of manga history( for the truly adventurous, I still truly recommend the works of Kazuo Umezzu), but various sources including the aforementioned H.P. Lovecraft and even early David Cronenberg material largely dealing with uncontrolled flesh, and our collective inability to come to terms with it. But unlike those and their use of metaphoric justification for the horror on display, Ito's stories almost exist on a bizarre nightmare plane where human rationale has no dominion, and we are left helpless to the nature of madness(or at the very least, to the mercy of the storyteller).

So how do I satisfy the curious? Brass tacks, I guess.

In a isolated village, young Kirie's life becomes a maelstrom of deep horror when not only certain members of her family begin displaying bizarre behavior, but her entire community is plagued by....spirals. Sounds benignly dopey enough, until you realize just how far you can take this simple idea, and Ito's chops are amazing in this capacity as events escalate into some of the most brain-bendingly bizarre images in all the J-horror canon. Higuchinsky's inventive use of the camera, surreal color palettes, and cartoony touches only multiply the weirdness factor, and what you eventually have is a wild ride borne out of Tim Burton's worst nightmare.The film's look is incredible despite it's reported budget of a million.

In fact, the closest film I can compare Uzumaki to is Obayashi's 1977 manic ode to childhood imagination & terror, HAUSU. Another film short on story and character(including the acting, which is by all means atrocious in places), yet rich in technique and boundless energy. The main contrast here, perhaps is that while HAUSU escalates in how crazy matters get, Uzumaki does begin to wear out its welcome by the last act. And a truly eerie finale isn't enough to make one forget just how cool the original manga became near its conclusion.

In the years since Uzumaki was released upon the world, I was naturally in baited breath for whatever Higuchinsky would crank out next, however his follow ups have only lived up to part of the promise that this film offered (Long Dream and Tokyo Eleven 10+01 were pretty lacking). Upon looking harder for anything else he had done, it turns out a lot of his output is largely in the J-pop world where he has directed many a music video(figures), as well as numerous concert videos for several major acts (including Go!Go!7188) This is a deep shame, as his quirky style was perfectly in sync with Ito's quirk-riddled style.

So in a way, 2000 was an interesting place for anime/manga adaptations to start appearing in the world consciousness. And for a short time, it felt like J-Cinema had a foothold in what could be a new hope for this type of filmmaking. More interesting titles would come in light of this one. But could it raise the bar for more than merely fans of the original work?

-Tune in Next Time, when we take to the halls of school once more, and talk gang wars, and a prince of J-cinema past.

Thursday, March 18, 2010

House Of Memories



Alas, The New Beverly run of Nobuhiko Obayashi's horror ride, HAUSU has come to an end, and I have to say that it was a fantastic turnout deserving of such a unique piece of work. The experience of seeing it in a crowd exceeded expectations in numerous ways as it was clear fe knew what to expect from this. And the reactions ranged from occasional gasps, and large waves of laughter from a film unafraid to ignore conventions, and just run wild with ideas like a tie-splitting rally in the fourth quarter. Moments that had long made me worry for their public exhibition went over beautifully, as even the most bizarre gags were welcomed with open arms.



Even had a chance to bring some friends, visiting from my home area of Palm Springs to see the film for the first time. And their reactions alone made the evening. This is how we experience films like this, no matter how much I enjoy surprising friends with weird titles at home. HAUSU is what could easily have been a midnight movie classic alongside ERASERHEAD, Il Topo, Rocky Horror, and so on. Its been a long time coming, and still deserves late night audiences all over.

The movie house itself was beautiful in its intimacy. Very small, welcoming crew made it truly feel like a person's little abode, and not some atypical venue for cinema fans. An even smaller theater than the ART theater in Long Beach, this is an ideal place for works of this ilk, and I can't wait to stop by again.

Friday, February 26, 2010

Belated HAUSU (1977) Review




It's actually been about a year-plus since I first (finally) experienced Nobuhiko Obayashi's HAUSU via an imported dvd, and will come clean by admitting that this has easily been one of the more dreaded reviews I've ever had to write. Well, is this film bad? Goodness in the universe, NO. In fact, the complete opposite reaction is apt to even remotely describing my views on this much overlooked, underseen manic masterwork. The core reasons why this writeup has so long eluded me is something a little tougher to elucidate, because in its most simplistic of answers, HAUSU is defiant in nearly every respect to description. Defiant in regards to what it truly is, defiant in regards to how the masses, no matter the generation would ever be viewing it. It is simply in a category all its own, and dares anyone in its path to sum it up in any simple. label-ready manner. And considering the international success of latter films such as RINGU, JU-On, and others, it will go down in the history of hidden shame that the world didn't embrace this film, even as some kind of bizarre curio centerpiece for gonzo cinema. HAUSU is truly that unique, and then some.




The framework (rather than simple story) is that the lovely young Oshare(Ikegami Kimiko) upon news that her widowed father would soon be remarrying, decides to take a trip to the hills to spend some time with her aunt(Minamida Yuko), who's wealth, and reclusive tendencies have had her living within a lonely old house, far from prying eyes. Along for the trip are her classmates whom have names that singularly describe their respective personalities. There's Maku (Sato Mieko), who loves eating, Suiito (Sweet), the requisite "moe" element, Melody(Tanaka Eriko) , the musician, and yes, Kung-Fu (Jinbo Miki) & Fanta (Ohba Kumiko). When upon finding grandmother's country home, we are already host to a surreal, cartoon world that clearly is meant to imply the universal nature of these simple characters. Because when we realize that the house in question is in fact possessed by a malevolent force, matters of simple horror are exaggerated to levels of absurd that the film teeters beyond simple parody, and into a heightened art level that is sheer audio-visual hyperbole, out to devour all who stand to survive the night.

Whether it be via the inanimate, home animals, and even those once thought to be trusted, nothing is as initially presented, and comes with a menace unrivaled in film anywhere else. Where most genre films decide to hit the brakes, HAUSU pushes past, goes for broke, and leaves one dizzily wanting more.

Using all the means at his disposal, commercial director, Obayashi sees his debut film as a chance to let loose in the most literal sense of the expression. And in an astonishing reminder of the times in which it was made, the TOHO studios actually accommodated these desires.(That , or just didn't notice until release. Can only imagine what that must've been like.) His aggressive use of animation, bleeding pastels, experimental filming, editing, and analog weirdness is enforced as if at war with the very notion of film itself. Punk-horror at its most definitive. And even this seemingly random barrage of assaults does not gloss up the almost fetishistic idolization of his heroines, who are clearly the film's true focus. Pre-dating the heyday of Japanese idols, the film also serves as a celebration of young femininity at odds with the then-all-consuming notions of marital bliss, and the ostracism that comes without it. It almost carries a sort of double-edged logic that on one side praises the status-quo, but within the horror lies a seething sense that Post-War Japan had indeed created a land of domestic monsters residing within the very comforts of westernization.



Easily, many will compare the frenzied energy of this piece to films such as Evil Dead II(1987), and even Braindead (1992), but what is witnessed here is a delirious shotgun blast of a horror film that has a lot more on its mind than mere crowd-pleasing schlock. And even if Obayashi's latter films never reached the heights of this late 70s masterpiece (his movie version of Umezu's classic manga,The Drifting Classroom is a legendary misstep), it is clear that his immense talent is in full, unchained bloom here. It's like a fever dream brought on by one too many Yoo-Hoo's, cough medicine, laced with some of that famous punch everyone keeps talking about.



Now to even go further into what makes HAUSU so special would be to take away from the entire experience. Which is exactly as it should remain, a movie experience like no other that deserves multiple viewings to be fully appreciated.



This review was finally completed after news came that Janus films announced their showings of HAUSU in L.A. at the New Beverly, starting Friday, March 12th-the 16th before Criterion finally brings the film home to DVD. Either way, one can't lose, but I'll definitely will be in the crowd come March 12th, so I hope to see you there!